Might and Magic II: Gates to Another World

Might and Magic II: Gates to Another World

Commodore 64 · 1988

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About this game

The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation.

Embark on a glorious journey then save the world of CRON and yourself.

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A balanced party is a necessity in this game.

There are several locations and items that are restricted to certain genders, alignments, or races.

A party made up of Good Human Males won't get you very far.

Time plays a large role in this game.

Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on.

If you wait too long, your characters' statistics will change to reflect their aging.

Data by MobyGames.com

About Commodore 64

Released in 1982, the Commodore 64 is the best-selling home computer model of all time, with an enormous software library spanning games, productivity tools, and everything in between. C64 game collecting centers on cassette tapes and floppy disks in their original packaging — physical media that's inherently fragile, so complete, working copies from the era are increasingly prized by retro computing collectors.

Gamevaro tracks Might and Magic II: Gates to Another World for Commodore 64 with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

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