BOXING (itch) (QKboy)

BOXING (itch) (QKboy)

PC · 2019

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About this game

Featuring heavyweight champion George Foreman, this is a boxing simulation where players, taking the role of Foreman, go through a series of twelve rounds against different boxers to win the championship title belt.

Played from an third-person perspective using a view from right over the shoulders over the boxer, players can move left and right to dodge incoming punches, block and throw left and right punches.

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The standard punch is a cross, but by holding the Up-key pressed, jabs can also be thrown.

By avoiding punches and hitting them, a superpunch often becomes available, inflicting much more damage.

A fight consists of a maximum of three rounds of three minutes each.

When a boxer is knocked down four times, the match is over (technical knock-out).

The same happens when a boxer goes down three times in a single round (regular knock-out).

When down, players need to press both punch buttons in rapid succession to get back to their feet.

The screen shows an energy meter drained when punches are received.

After being knocked down and during intermissions, some energy is restored.

All versions, except for the Game Boy, can be played with two players.

A password system is used to save the progress.

Data by MobyGames.com

About PC

PC gaming spans over four decades, from early DOS titles to today's massive Steam and digital-storefront libraries. Because "PC" covers everything from 1990s CD-ROM releases to current AAA titles, it's the single largest platform by game count on Gamevaro. For collectors, PC gaming splits into two very different worlds: physical big-box releases from the 1990s and 2000s (increasingly collectible, especially complete-in-box with original manuals and inserts) and the modern digital library, which Gamevaro tracks for portfolio and spending purposes even though it has no resale market.

Gamevaro tracks BOXING (itch) (QKboy) for PC with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

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