BREAKDOWN (itch) (Dóczi Dominik)
PC · 2019
About this game
Two variations of Breakout are available in this title.
In Blockout! , the object is to blast through the blocks in the shortest amount of time.
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There are four colored lines of blocks, and each line has an electronic demon.
The electronic demons can replace removed blocks when charged.
They'll be charged by touching either sides of the screen.
After placing a block, they'll lose the charge, and if they try to cross a gap uncharged, they'll fall and reappear after a penalty time.
In two players mode, the second player controls the electronic demons as they try to prevent the first player to blast through the barricade.
The player has 90 seconds to try achieving it.
In Breakdown! , the object is to destroy the most blocks the player can within 60 seconds.
Unlike in Blockout! , the ball (called Blockbuster) will not ricochet when hitting blocks, only when hitting the screen edges, destroying all the blocks it crosses on its way.
In two players mode the second player again controls the electronic demons, which now move twice faster than in Blockout! .
A counter at the top of the screen marks how many blocks are left.
In both variations, the number of Blockbusters (balls) is unlimited.
About PC
PC gaming spans over four decades, from early DOS titles to today's massive Steam and digital-storefront libraries. Because "PC" covers everything from 1990s CD-ROM releases to current AAA titles, it's the single largest platform by game count on Gamevaro. For collectors, PC gaming splits into two very different worlds: physical big-box releases from the 1990s and 2000s (increasingly collectible, especially complete-in-box with original manuals and inserts) and the modern digital library, which Gamevaro tracks for portfolio and spending purposes even though it has no resale market.
Gamevaro tracks BREAKDOWN (itch) (Dóczi Dominik) for PC with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
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