Comix Zone
PC · 1995
About this game
Sketch Turner was a starving comic book artist, living with his pet rat Roadkill... that is until a lightning storm mysteriously brought his cartoon villain, Mortus, to life and imprisoned Sketch within the pages of his own comic book.
Now trapped in the world that he himself created, but someone else is now drawing, Sketch must battle through the pages of his own comic book, and past his own creations, to a final battle with Mortus.
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Perhaps one of his own creations, General Alissa Cyan might be able to help...
Comix Zone is a side-scrolling fighting game with a difference, you're inside of a comic book and you yourself know it.
Smash enemies into the sides of frames, rip through the paper to unleash a super move and otherwise wreck havoc throughout the limitations of the graphic novel.
Sketch himself can jump, attack and use various items that he finds along the comic book, including his rat friend, Roadkill.
Button combinations can be used to unleash powerful techniques.
The game progresses linearly through each page of the comic book, however secret paths and alternate routes through the story can be discovered.
At the end of each level, Sketch receives a super hero rating for how well he's progressing.
About PC
PC gaming spans over four decades, from early DOS titles to today's massive Steam and digital-storefront libraries. Because "PC" covers everything from 1990s CD-ROM releases to current AAA titles, it's the single largest platform by game count on Gamevaro. For collectors, PC gaming splits into two very different worlds: physical big-box releases from the 1990s and 2000s (increasingly collectible, especially complete-in-box with original manuals and inserts) and the modern digital library, which Gamevaro tracks for portfolio and spending purposes even though it has no resale market.
Gamevaro tracks Comix Zone for PC with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.
Market values by condition
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