SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos

PlayStation 2 · 2003

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About this game

Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks.

Unlike its predecessor, Capcom vs.

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SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay.

Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage.

Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Data by MobyGames.com

About PlayStation 2

The PlayStation 2 (2000) is the best-selling game console in history, with a library exceeding 9,000 titles that spans everything from budget shovelware to genre-defining classics. That massive volume means PS2 collecting is accessible and affordable overall, but a handful of low-print-run RPGs and cult titles have become genuinely expensive — a common pattern once a console's original audience grows up with disposable income.

Gamevaro tracks SNK vs. Capcom: SVC Chaos for PlayStation 2 with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

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