FIFA 10 [Classics]

FIFA 10 [Classics]

Xbox 360 · 2009

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About this game

The game that started the best-selling series licensed by football's world governing body, this first installment in the long running series used a dimetric (colloquially known as "isometric") viewpoint, previously unusual in football games but quickly imitated by several titles.

The televisual presentation, one of the unique points of the early EA Sports titles, with hosts introducing the matches, was another thing making the game stand out from a market dominated by Sensible Soccer and Kick Off games.

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Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are.

The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play.

Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly.

On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover.

Data by MobyGames.com

About Xbox 360

Microsoft's second console, the Xbox 360 (2005), is remembered for popularizing online multiplayer through Xbox Live and for a notoriously high hardware failure rate (the "Red Ring of Death") — which ironically makes well-preserved, working units and complete game cases more collectible today. Physical 360 games are still generally affordable, though limited Kinect-era peripherals and bundles are becoming harder to find complete.

Gamevaro tracks FIFA 10 [Classics] for Xbox 360 with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

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