Elevator Action

Elevator Action

Commodore 64 · 1983

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About this game

Elevator Action is a 1983 arcade game by Taito.

It debuted during the "Golden Age of Arcade Games".

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Innovative in gameplay, the game was very popular for many years.

In the game, the player assumes the role of a spy who infiltrates a building filled with elevators.

He must collect secret documents from the building and traverse the 30 floors of the building using an increasingly complex series of elevators.

The player is pursued by enemy agents who appear from behind closed doors.

These agents must be dealt with via force or evasion.

Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom.

In the lower floors of the building, the elevator systems are so complex that some puzzle-solving skills are needed.

The game was available as a standard upright cabinet The controls consist of a 4-way joystick and two buttons, one for "shoot" and the other for jumping and kicking.

The maximum number of players is two, alternating turns.

The graphics are extremely simple, 2D color graphics and in-game music was composed by musician Yoshio Imamura.

The game was followed by a sequel, Elevator Action II (also known as Elevator Action Returns).

Data by MobyGames.com

About Commodore 64

Released in 1982, the Commodore 64 is the best-selling home computer model of all time, with an enormous software library spanning games, productivity tools, and everything in between. C64 game collecting centers on cassette tapes and floppy disks in their original packaging — physical media that's inherently fragile, so complete, working copies from the era are increasingly prized by retro computing collectors.

Gamevaro tracks Elevator Action for Commodore 64 with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

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