Impossible Mission
Commodore Amiga · 1984
About this game
You have 8 hours to prevent Elvin, a psychotic genius, from destroying the world in this sequel to Impossible Mission .
Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.
Data by MobyGames.com
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Also on other platforms
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WII
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