King's Quest II

King's Quest II

Commodore Amiga · 1985

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About this game

A Knight to Remember is the first installment of the five-part King's Quest: The Complete Collection episodic adventure series and a reboot/re-imagining of the classic King's Quest adventure franchise.

It mixes sparse action elements and exploration with puzzle-solving.

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The first episode starts without context as Graham climbs down a wishing well.

He is there on a quest for King Edward to retrieve a magic mirror, guarded by a giant dragon, a story element that was also part of the first King's Quest game.

It is then revealed this story is told as a flashback by an old Graham to his granddaughter Gwendolyn.

Different stories in the past are mixed up with sections in the present where Gwendolyn is controlled.

Her choices are defined by those made by the player in Graham's stories, as they are her inspiration.

For instance, in this episode she fights her cousin Gart in a tournament and the way the fight develops is entirely determined through Graham's actions in the earlier stories.

After retrieving the magic mirror another story tells how Graham first went to Daventry to become a knight.

He wants to enter a tournament, but he is late and misses the Parade of Hopeful Knights and the Test of Chivalry.

After helping out some people to get back inside the castle and re-taking the test, he needs to earn his entrance ticket by bringing back the eye of a hideous beast.

This brings him back to the well with the dragon.

He competes with aspiring knights in fights, meets many different characters sometimes with the option to help them out, and there are many exploration and action sequences, even a board game played with mechanical units.

Choices and consequences are carried over between episodes and especially influence how Gwendolyn will act.

Generally, there are implicitly three paths to follow: bravery, wisdom or compassion.

The game ends with the fight between Gwendolyn and Gart.

When not purchasing King's Quest: The Complete Collection for the whole season, this first epi

Data by MobyGames.com

About Commodore Amiga

The Commodore Amiga (1985) was ahead of its time technically — multitasking, custom graphics and sound chips — and built a passionate following in Europe in particular, where it rivaled and often outsold contemporary consoles. Amiga collecting today is a niche but dedicated hobby: original boxed software on floppy disk is comparatively scarce since floppies degrade, making well-preserved complete copies genuinely valuable to the right collector.

Gamevaro tracks King's Quest II for Commodore Amiga with separate market values for loose, complete-in-box (CIB) and factory-sealed copies, sourced from real eBay sales. Prices also vary by region — PAL, NTSC-U and NTSC-J releases of the same game often sell for different amounts due to print run sizes and regional collector demand.

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